Updates

level-design.org
Level Design (Twitter)
Gamasutra
GameCareerGuide
GamesIndustry
GamePolitics
Game Theory Online

Insomniac
Bungie
Valve
Game Studies
VG Researcher
Game Design as Narrative Architecture
Team Ico [Making of Shadow of The Colossus]

Singleplayer Level Design Workflow
Functional Lightning
Single Player Level Design Workflow
Investigation into modular design within computer games (PDF)
Gameplay Analysis: Batman Arkham Asylum
Designing Better Levels Through Human Survival Instinct
Level Design Workflow: Making of DM_Zest
GDC2011 Level Design Notes
A Different Kind of Battleground Map
Carney’s Crash Course: Map Design 101 (Halo)
Lessons from Doom
Getting Into Level Design
No More Wrong Turns
Creating Memorable Experiences
Environmental Storytelling Using Lessons Learned From the Theme Park Industry
Forge Lessons: Series of Level Design Articles
Lighting: Helping the Player to Navigate
Starting A New Level
Basics of effective FPS encounter design
Ben’s Small Bible of Realistic Multiplayer Design
The Making of Dust & Dust2
Valve Wiki – Creating a Level
Gameplay Analysis: Arkham Asylum
Deconstructing Favela (MW2 Map)
Valve Wiki – Multi-Player Mapping Tips
How Valve Make Maps for TF2
Common Sense vs Level Design (Johnsto.co.uk)
Cliff Bleszinski Level Design Musings
Multiplayer Level Design Analysis (.doc)
Continuity Level Design
Lunaran’s Deathmatch Encyclopedia
How Single-Player Levels Tick (Part 1 of 6)
Guiding The Player’s Eye
Designing The Solution Space
Dungeon Design Guidelines
Map Planning
Design Techniques and Ideas
GDC10 Level Design Notes (Part 1 of 5)
Anatomy of a Combat Zone
Gameplay Fundamentals Revisited, Part 2
From Paper to Pixels
Level Design Workflow Tutorial

Indie Development Resources
Motivating Players in Open World Games
Game Design Logs Documentation
Game Design Documents (Book excerpt)
The landscape is the story
Exploring Deeper Meaning in Games
What makes an RPG an RPG
Five Tactics for Designing Games While Depressed
Classes vs. Open Skill Systems [MMO]
Psychology is Fun
Behavioral Game Design
What I learned from Farmville – So you don’t have to play it
Visualizing the Creative Process
Prototyping: You’re (probably) doing it wrong
Planescape Torment Vision Statement Document
Fun Factor Catalog, Part Two
Bioshock Original Pitch Document, Part Two
The Silent Revolution of Playtests, Part 2
Finishing a Game
10 Game Design Process Pitfalls
Game Developers – Stack Exchange
Why Design Documents Matter
Having A Satisfying Conversation
Characteristics of Successful Game Designers
A Matter of Luck
31 Games Students Should Play
The Art of Self-Reference in Video Game
5 Ways Game Designers Communicate
Braid’s Blow: ‘How To Make Games That Touch People’
The Idea is Not the Game
How to Find a Good Game Designer
Design Language: Designer Derivations
Documents from Published Xbox Live Games
Difficulty is Difficult: Designing for Hard Modes
The No Twinkie Database
Invisible Walls
The Megatrends of Game Design, Part 2, Part 3, Part 4
The Tao of Game Design
The Immersion Model of Meaning (Part 1 of 3)
Realism vs. What Designers Care About
Broken Economy in RPGs
Addressing Conflict: Tension and Release in Games
Design Errors in Games
I Learned About Game Design From Disneyland
Game Design Essentials: 20 Real-World Games
Iterative Design
Sloperama Game Design FAQ
Evaluating Game Mechanics For Depth
Making Better Games Through Iteration
Minimal Risk Design
Playing Games as Designer
Why are Valve’s games so polished?
Brainstorming Puzzles in Dungeons

Modding Wikipedia Page
Call of the Fireflies Post-Mortem
Nightfall Post-Mortem
Guidelines for New Modders
Guidelines for Joining a Mod and Running One
Is Modding Useful?

Elder Scrolls Construction Set Wiki
G.E.C.K Wiki
Fallout 3 Nexus
TES Nexus
Bethsoft Forums

Crysis 2 Mod SDK Documentation
Crymod.com (Portal)
Asset Creation Manual
Crymod Tutorial List
Sandbox2 Basics Tutorial
Maxed Gaming Crysis Tutorials

Galaxy Editor Features
Map Making Guidelines
SCUMA Guide
SC2Mapster
Map Analyzer
Map Development (Beta Forums)
Galaxy Editor QA (Beta Forums)

CoJmodding.com (Call of Juarez 2)
Ubisoft Call of Juarez Forums (Modding Section)
Call of Juarez 2 Tutorial Series (Part 1 of 10)

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