Game Narrative Review: Fable 2, Lost Odyssey, Killzone 2, Silent Hill 2, Guild Wars, Bioshock, Shadow of the Colossus, Dead Space, Shin Megami Tensei, Half-Life, Persona 3, Chrono Trigger A Practical Guide to Game Writing
Making Storytelling Look Natural
The Designer’s Notebook: Sandbox Storytelling
Memorable Villains in Video Games
Religion and World Design
The 36 Dramatic Situations
Making a Better Quest
The Deaths of Game Narrative
Twenty Basic Plots
Nonlinear Narrative in Games
Singleplayer Level Design Workflow
Functional Lightning
Single Player Level Design Workflow
Investigation into modular design within computer games (PDF)
Gameplay Analysis: Batman Arkham Asylum
Designing Better Levels Through Human Survival Instinct
Level Design Workflow: Making of DM_Zest
GDC2011 Level Design Notes
A Different Kind of Battleground Map
Carney’s Crash Course: Map Design 101 (Halo)
Lessons from Doom
Getting Into Level Design
No More Wrong Turns
Creating Memorable Experiences
Environmental Storytelling Using Lessons Learned From the Theme Park Industry
Forge Lessons: Series of Level Design Articles
Lighting: Helping the Player to Navigate
Starting A New Level
Basics of effective FPS encounter design
Ben’s Small Bible of Realistic Multiplayer Design
The Making of Dust & Dust2
Valve Wiki – Creating a Level
Gameplay Analysis: Arkham Asylum
Deconstructing Favela (MW2 Map)
Valve Wiki – Multi-Player Mapping Tips
How Valve Make Maps for TF2
Common Sense vs Level Design (Johnsto.co.uk)
Cliff Bleszinski Level Design Musings
Multiplayer Level Design Analysis (.doc)
Continuity Level Design
Lunaran’s Deathmatch Encyclopedia
How Single-Player Levels Tick (Part 1 of 6)
Guiding The Player’s Eye
Designing The Solution Space
Dungeon Design Guidelines
Map Planning
Design Techniques and Ideas
GDC10 Level Design Notes (Part 1 of 5)
Anatomy of a Combat Zone
Gameplay Fundamentals Revisited, Part 2
From Paper to Pixels
Level Design Workflow Tutorial
Indie Development Resources
Motivating Players in Open World Games
Game Design Logs Documentation
Game Design Documents (Book excerpt)
The landscape is the story
Exploring Deeper Meaning in Games
What makes an RPG an RPG
Five Tactics for Designing Games While Depressed
Classes vs. Open Skill Systems [MMO]
Psychology is Fun
Behavioral Game Design
What I learned from Farmville – So you don’t have to play it
Visualizing the Creative Process
Prototyping: You’re (probably) doing it wrong
Planescape Torment Vision Statement Document
Fun Factor Catalog, Part Two
Bioshock Original Pitch Document, Part Two
The Silent Revolution of Playtests, Part 2
Finishing a Game
10 Game Design Process Pitfalls
Game Developers – Stack Exchange
Why Design Documents Matter
Having A Satisfying Conversation
Characteristics of Successful Game Designers
A Matter of Luck
31 Games Students Should Play
The Art of Self-Reference in Video Game
5 Ways Game Designers Communicate
Braid’s Blow: ‘How To Make Games That Touch People’
The Idea is Not the Game
How to Find a Good Game Designer
Design Language: Designer Derivations
Documents from Published Xbox Live Games
Difficulty is Difficult: Designing for Hard Modes
The No Twinkie Database
Invisible Walls
The Megatrends of Game Design, Part 2, Part 3, Part 4
The Tao of Game Design
The Immersion Model of Meaning (Part 1 of 3)
Realism vs. What Designers Care About
Broken Economy in RPGs
Addressing Conflict: Tension and Release in Games
Design Errors in Games
I Learned About Game Design From Disneyland
Game Design Essentials: 20 Real-World Games
Iterative Design
Sloperama Game Design FAQ
Evaluating Game Mechanics For Depth
Making Better Games Through Iteration
Minimal Risk Design
Playing Games as Designer
Why are Valve’s games so polished?
Brainstorming Puzzles in Dungeons
Brief Considerations About Materials
Understanding & Using Light in Art & Design
Theory of Lighting
LeMog Textures
PK02 Texture set
Creating a Skydome
Material Tutorials: 8 Step By Step Tutorials
Texture Warehouse
Spiral Graphics Textures
Turbosquid Textures
CG Textures
Color Scheme Designer
Environment Concepts by Radojavor
Modular Rocks
Working With Modular Sets
Polycount Wiki
Industrial Decay Pictures
Chris Holden’s Tutorials
ShareCG
Game Artist Big Tutorial Thread
Valve Handbook for New Employees
Art of Game Design
Playing to Win (Free online version)
Kill Screen Magazine
Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3
Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3
Mastering Unreal Technology, Volume III: Introduction to UnrealScript with Unreal Engine 3
This Gaming Life: Travels in Three Cities (Free!)
The Hows and Whys of Level Design
Level Design for Games – Creating Compelling Game Experiences
#AltDevBlogADay
radiator design blog
Tanner Higgin – Gaming the System
Daniel Primed
Artful Gamer
Experience Points
The Game Critique
Critical Distance
Save the Robot
Insult Swordfighting
gausswerks: design reboot
Brainy Gamer
Sirlin
Life of a Design Monkey
Lost Garden
Applied Game Design
Sexy Video Game Land
Fullbright
Psychochild’s Blog
Click Nothing
Channie (Translated)
Game Industry for Entry Level Artists: The Portfolio
Creating a Successful Online Portfolio
How to break in the game industry – an insider’s guide
Your Portfolio Repels Jobs
GDC10 – Jacob Minkoff (Naughty Dog) Presentation (.zip)
Valve’s Hiring Practices
Advice on getting into video game design
Sloperama Productions – Applying for a Job
How to get a job at Realtime Worlds (Part 2 of 2)
Games Industry Mentor
An Actual Level Design Test (GRIN)
Life of a Level Designer (People Can Fly)
Ensemble Studios’ Ian Fischer (RTS Level Design)
Master of Play [Shigeru Miyamoto Interview]
God of War: Lost Atlantis Level
The Making of God of War 3
The Science and Art of Level Design
Interview: Mateusz “Seir” Piaskiewicz (Techland)
The Secrets of Multiplayer Maps
Level Creation Process for NS2
Designing Combat Encounters In Uncharted 2
A Deeper Look Into The Combat Design Of Uncharted 2
Interview: Chris Kay (Crytek)
Valve Dev Wiki
Lighting Tips, Tricks and Hints
Source Shader Editor
Interlopers.net (Tutorials)
L4D Visual Reference Guide
Steam Source Level Design Forums
Source Mapping Optimization
Interlopers Error Checker
Mapping for TF2
TF2Maps.net (Team Fortress)
Editlife.net (Tutorials)
L4D2 Level Design Tips
Howto Make a L4D Map using Google Sketchup
PlanetPhillip (Community/Map Portal)
($) Noesis Video Tutorials
Creating Modular Environments in UDK
UDK Hotkeys
Youtube Video Tutorials
Dynamic Sun
Animated Skydome
AnimTree Tutorials
UDK Wiki
Hourences’ Tutorials
Roboblitz Tutorials
Creating an UDK Game
UDK Tutorials (ChrisAlbeluhn.com)
Unreal Engine Workflow
Modular Workflow for UT3
UDK Video Tutorials (by 3D Buzz)
odedge.com (Tutorials)
IceCreamYou Tutorial Index
($) Eat 3D Video Tutorials
Create Character Background
Modding a Spell
Creating a Custom Merchant
Conversation Tutorial
Cutscene Tutorial
Dragon Age Toolset Wiki
Dragon Age Wiki
The Animator’s Tavern
SilentCid Tutorials
BioWare Dragon Age Toolset Forums (requires game key)
Dragon Age Nexus
Making A New Class
Creating a Module for Singleplayer
Custom Player Item for Singleplayer
The Secret Behind Item Statistics
Lighting Tutorial